Cube platform |
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| The simple idea that you walk around the 2D sides of a 3D cube, dragging with you the direction of gravity gave birth to this little demo. It's the first real game i created that ever made it to a playable stage. You control the little black cube. |
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You start by the little red cube, and your goal is to get to the yellow cube.
You stear the black cube with W, A, D |
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Physics Towerdefence |
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In preparation for ludum dare i tried to see what i could whip up in only a day. This was the result.
The goal is to push the invaders over the edge before they make it through the maze. |
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Control with mouse. |
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Undertone Continuum |
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| Undertone Continuum was created during my participation in Ludum Dare 19. Ludum dare is a competition, in which you have to create a game from a theme in just a weekend. The theme was "using enemies as weapons". This was my entry. |
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In a first perspective 3D world, your goal is to shoot your colour gun at same coloured enemies. All this in order to defend your giant Flower, located at the middle of the map. However, you can only shoot the colours red, green and blue while the enemies also appears in 10 other colours(!). If you shoot your colour gun through a coloured enemy, out will come a mixture of the two. i.e. if you shoot a RED enemy with your GREEN gun, out will come a yellow beam. This resulting yellow beam can now defeat all yellow enemies. However, aiming the mixed beam is not an easy task. You have the ability to launch smaller enemies into the air, which helps you greatly with shooting the eyes of the bigger ones.
The controls are:
- W, A, S, D to move
- Shift to shoot
- Q, 2, E to change gun colour
- Space to make smaller enemy jump
- Mouse to look around
In the likely event that only the creator is able to play this game, due to lag and insanely bad controls, here is a youtube video of me playing it.
I also recorded a Timelapse.
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Preventive Obstacles |
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Preventive Obstacles was an idea I’ve had in my head since childhood. The idea is that you're controlling a player in a first person perspective, standing on a platform. In a 3D perspective, Tetris-blocks are falling down from the sky onto the platform. |
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The goal is to not get squashed by the falling blocks, and to climb the mountain that said blocks creates as they pile up.
The controls are:
- W, A, S, D to move
- Space to jump
- The mouse to look around.
TODO: update to newest version. Said version is currently trapped on my broken PC |
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